LA MEJOR PARTE DE DRAGON AGE 2 COMPANIONS

La mejor parte de dragon age 2 companions

La mejor parte de dragon age 2 companions

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Bethany is the sibling of the main character Hawke. She will be with you from the very beginning and recruitment is automatic, although you Perro lose her very early on, depending on what class you have chosen for your main character.

When visiting a location, companions will start discussions with each other about the world and themselves.

Aveline's armor changes when she enlists in the guard and when she is promoted. Similarly, Bethany and Carver switch to the uniform of the faction they join.

Completion – When you find Bartrand you will have to help Varric decide what to do with him. If you call on Anders to help you when the dialogue option appears, you Chucho bring Bertrand back to his sense for a short amount of time.

Completion – When you have killed all the enemies, you Perro work your way back through the house and go to the Chantry to talk to Sebastian to complete the quest.

When you arrive at the Chantry you Chucho head inside and up the stairs to find his friend, Karl. After a brief cutscene you will find a fight ensues. Clear out the enemies and you will be able to talk to Karl properly. In this conversation you must advise Anders on how best to help his friend. If you are kind to him and sympathetic to his “Justice” situation, it can help you get off to a good start for friendship. The opposite is true for rivalry if you are mean to him.

Completion – You must advise him on the fate of the shard. If you tell Varric to keep the shard he will gain three rune slots on his weapon. Another option is to take the contact me shard yourself, back to your Estate, and have Sandal turn it into a Primeval Lyrium Rune.

The trail will lead you around Kirkwall until you end up at Castillon’s Landing in the Docks. Head through the contact me area until you get into a fight with Velasco. When he is dead you Gozque loot his body for a key. The key will unlock a room which you need to ransack for some incriminating documents. With those in hand you need to move back through the area to confront Castillon.

If the player gives a gift to a companion who approves of the gift, they may express gratitude, while a rival may perceive the gift Campeón an insult and tell them to keep it.

Fenris is a brooding pessimist who is unable or unwilling to live a happy life; he has no memory of his past name, and resents mages due to the suffering he endured under Danarius.[13] Over the course of Dragon Age II, he lives alone in an abandoned dilapidated mansion whose roof is in tatters and its floor strewn with corpses. His personal quest involves reconnecting with his sister Varania, and dealing with his former master's pursuit.

Follow the path along the top of the map and kills all the enemies along the way. Activate each marker along the road and enjoy some awkward little cut scenes.

Puede abandonar el equipo durante las representación secundaria del acto I 'Aparecen los idiotas; durante la misión opcional del acto II 'Atrapar a un ladrón' y en la delegación de compañero del acto III 'No hay descanso para los malvados'.

Fenris is a Tevinter city elf and former slave; he is an optional companion and potential love interest.[13] He lost his memory due to lyrium, a hazardous liquid substance with magical properties, being infused into his flesh, rendering him averse to physical contact but also giving him superhuman combat abilities. He escaped his master, a Tevinter magister named dragon age 2 companions Danarius, and has been hunted by him ever since.

This guide is written to provide you with everything you need to know about your companions. It will outline how you go about recruiting them, what quests will become available for each companion, and what personality traits each one has so you know how best to handle them.

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